By Hick
December 11, 2017

 
The Hookshot has always been one of my favorite Zelda items since it was first introduced in Link to the Past. In the games where we were able to obtain the Double Hookshot, like Twilight Princess and Skyward Sword, it was easily my favorite item. Many people, including myself, have wondered why this popular item was not included in Breath of the Wild. We now have an answer. In a recent interview with IGN following The Game Awards, series producer Eiji Aonuma stated,

“We did consider using [the Hookshot] to climb, and then you’d parasail down, but initially when we had the Hookshot [in previous Zelda games], it was always that you target something, and that was a game mechanic of itself. But that kind of defeated the purpose of what we wanted to accomplish in Breath of the Wild. With the Hookshot, we always had to give it towards the end of the game, or else players could just go anywhere. But in this game, you could do that by climbing and parasailing.”

Director Hidemaro Fujibayashi added,

“In the early stages of development, we did actually do some tests with Double Hookshots and just being able to kind of go anywhere, like Spider-Man. Your mobility and your speed was just kind of incredible. We did do some tests like that.”

“Honestly, the Hookshot kind of completely breaks the climbing mechanic. There’s lots of fans in the staff, even at pretty high levels, who really like the Hookshot and they kept bugging me about it. I eventually just had to say ‘No! Hookshot is gone. There will be no Hookshot in this game. If we put the Hookshot in this game, it’s not going to work.’ We were just going back to what we did before, and [Breath of the Wild] is all about doing new things.”

Well there you have it. What are your opinions now? Are you glad Nintendo decided to cut it from the game? Do you still wish they would have left it in? Let us know in the comments!