By Hick
February 18, 2018

 
Almost every Zelda fan will agree that the weather aspect is one of the most frustrating parts of Breath of the Wild. A change in weather always seems to come at the worst time. I believe almost every player has been climbing up a cliff and right before they reach the top it suddenly starts to rain and they slide all the way back down. Speaking of rain, everyone knows it rains way too much in Breath of the Wild, even if you haven’t played the game. It would have been awesome if we had some control over the weather in the game. We had this capability in Ocarina of Time and Majora’s Mask with the Song of Storms.

Apparently, the game developers did consider allowing the player to control the weather, but in the end decided not to do it. In a recent interview with Game Informer, game director Hidemaro Fujibayashi had this to say on the subject,

“Initially we did consider giving players control of the weather, but realized not being able to control it is much more fun. Controlling it wasn’t really fitting in this game. In Ocarina of Time, you were in places that were just sunny or raining. That was the way the players were able to control that. Adding in the weather control would have increased the number of variables in the world. It was more interesting to have Link against nature, not controlling it. That ended up being more natural and fun.”

Even though the weather can be frustrating at times, I am actually glad Nintendo didn’t give us the ability to control it after reading this. I just don’t think it would have felt right. What are your thoughts on what Fujibayashi had to say? Let us know down in the comments.