By Hick
January 3, 2018

 
Being able to do whatever you want whenever you want is one of the greatest features of Breath of the Wild. The game reminds many people of the freedom you got to experience with the original release, Legend of Zelda, on the Nintendo Entertainment System in the 1980’s. Will Nintendo continue to incorporate this freedom into future Zelda games or will they go back to a more linear design?

In a recent interview with IGN, series producer Eiji Aonuma spoke on the matter.

“You know, I can’t speak to what other people, other companies will do in their own games, but I think for me, especially just in terms of the Zelda series, the incredible freedom that this game offers you and how well that’s been received…to me, it means that freedom, that level of freedom is something that needs to be maintained in Zelda games going forward. My eyes have been opened to how important that is.”

“So one of the things that we definitely consider is that we always wanted to make sure the player could understand what their challenges or what their hurdle is. We always wanted to make sure the challenge could be challenged. So we always wanted to make a linear way of [overcoming] a hurdle.”

“So for example, if there was like, ‘you can’t do this because you don’t have the right tools’ or ‘you don’t meet the certain requirements,’ players are going to not want to do that anymore. So we wanted to very much incorporate that.”

“Going forward, I think we would definitely consider that way of thinking when we create something in the future.”

What are your thoughts? Do you want to see Nintendo continue this level of freedom in future Zelda games, or do you want to see a more linear design? Let us know down in the comments.