By Hick
January 31, 2018

 
A game can be great and fun to play, but it can be a pain to develop. With the large game world we are presented with in Breath of the Wild, you know there had to be some struggles along the way, as is the case with all games. What made this development experience different for Breath of the Wild, according to producer Eiji Aonuma, was the staff. They were always smiling no matter the challenge. He also talked about other things in the latest issue of Game Informer, including that Breath of the Wild may have been the most fun he had ever had making a game.

When asked about one moment during development that stood out to him, here is what Aonuma had to say.

“You know, I’ve been making Zelda titles for almost my entire career, and the memories start to pile up. I start to forget things, but I think one thing I’ve always been proud of is the fact that Zelda games have always been about new surprises and thinking about different things to try, yet still maintain that Zeldaness, or whatever it is.”

“To touch on Breath of the Wild, it was really fun to develop – maybe the most fun I’ve ever had making a game. It was because of the staff. They took so much initiative, and were always looking at everything in the game with this eye to improve. They took so much initiative. I could see it every day. As a producer, it gave me a lot of courage, and made me realize “Okay, this could actually work.””

“The people who made this game didn’t have troubled faces. They were smiling the whole time they worked on it. At the start of development, with all of the new things we were doing, I definitely was worried – I had a worried face. As a I saw the staff put it together, that concern started to go away. We were doing challenging new things, but we always did them with a smile. I don’t think I’ve experienced that before. The development experience was so great, and the game that came out of it was great. That’s something I’m really proud of.”

“On top of that, in the , we got the motorbike I wanted in. That’s what I really want to leave you with.”

I’m happy to hear that development for Breath of the Wild was an enjoyable experience. I think it is reflected in the great game that was made. If development would have been a drag, we might not have gotten one of the greatest Zelda games ever created. What are your thoughts on what Aonuma had to say? Let us know down in the comments!