Home Forums Zelda Thoughts on DLC 2

This topic contains 13 replies, has 4 voices, and was last updated by DiggingMyselfAPipit DiggingMyselfAPipit 3 months ago.

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  • #5733
    Deku_King
    Deku_King
    Participant

    So I spent the better part of my weekend completing the DLC that was recently released, and I would like to hear the Vils thoughts regarding it. Here are some quick thoughts, I won’t spoil the major parts for those that didn’t complete it yet.

    -Overall thought it was decent, I was expecting a bit more in terms of difficultly, but it was nice to hear the shrine music again haha I think using the pictures to locate the shrines proved a little challenging sometimes.

    -Enjoyed the added story, thought that it added some nice little details on the Champions

    -Last challenge was pretty good I thought, really liked the last bit.

    Overall I was pleased, but felt like it could have been better. Never gonna turn down an excuse to play Zelda though haha.

    On an unrelated note, I know that you and Red aren’t doing nearly as many collaborative projects now, but I went back and re-watched some of your rankings and it’s so refreshing to hear two down to earth people give their thoughts on the series, always a good watch. You made one comment about Jabu-Jabu and smelling like fish and I nearly spit out my beer hahaha Hope you’re both doing well! (sorry im flooding the board with topics hahaha)

    #5737

    Nice, that’s the first time I have gotten someone to use Vils!

    I have found it to be a little difficult so far, which I was really surprised by. I was not a fan of the whole “one hit” concept. It doesn’t fit my “rush straight forward and attack” personality, haha!

    I am currently working on finding the shrines from the map. I am planning on recording the shrines so I have to go about the DLC a little different way. Because of this, I haven’t got too far into the story. Oh yeah, I also have a 1 month old and 15 month old taking up a lot of my time at home. I’ll have more opinions later.

    Red and I were actually talking the other day about how much we liked commentating those videos. I remember that fish comment, haha. I came up with that in the seconds leading up to the video. I believe we nailed the first take too which is really important because you got that laughing response from Red. Jokes are never as funny the 2nd or 3rd time. Every once in a while we’ve had to throw some jokes out because of too many takes. We are hoping one day to get back to videos like that, but our schedules just don’t allow it right now.

    Don’t worry about blowing up the forum. We always enjoy talking Zelda!

    #5755
    DiggingMyselfAPipit
    DiggingMyselfAPipit
    Participant

    Great to hear I’m not the only one who specialises in the “Attack and figure it out later” strategy. It’s making the Trial of the Sword a pain, I’ll admit.
    Bought the expansion all in one go, so that I wouldn’t have to wait, and I’m impressed with what I got. Going back to the Great Plateau and having that new set of challenges and the shrines was great.
    Also, that new dungeon is quite impressive, and all the way through was a smooth ride. Overall satisfied with it all.
    To be honest, I was expecting less than you actually got – especially when it came to the story. But luckily I was pleasantly surprised and it made me actually like Revali for once. Now all the champions are my favourite – no preferences anymore with the new story added in. If I go into why I liked Revali more, I’ll probably spoil it, so I’ll leave it there.

    #5756
    Deku_King
    Deku_King
    Participant

    Hahaha I tried Hick’s famous “Rush in and kill everything” strategy and it resulted in me seeing the game over screen the most times since I first started playing BOTW.

    I feel like they might do one more DLC for this game, which I wouldn’t be surprised at if this ends up selling well. For me though, BOTW was an amazing adventure but I think I’d rather have them focus on a new Zelda game.

    Open World style like BOTW(less rain please for the of god) with like 7 dungeons and some key items would make it an ideal game…oh and of course a killer soundtrack 🙂

    #5757

    Thanks for not spoiling!

    I can’t even tell you how many times I have seen that Game Over screen, haha.

    If you check out HMK on YouTube, he has a theory that there might be 2 more DLC packs. It is based around 2 more heart containers needing to be filled. It actually sounds pretty logical. I don’t think it’s a bad idea to release more DLC packs because another Zelda game like BotW will take a while to make.

    #5758
    DiggingMyselfAPipit
    DiggingMyselfAPipit
    Participant

    I agree. They should definitely move along with developing a new game soon, now that DLC 2’s come out, but it would be nice to have the full heart and stamina meter…. but that’s just me being pedantic now.
    Is Breath of the Wild going to be the new Zelda template instead of Ocarina of Time? Now that would be exciting! Though, I don’t know. Something else, something just a big as the open world, would need to be added to make that new entry separate and unique from Breath. I can’t think of what, but would love to see 7 dungeons again! Or 12! That would be amazing, but I think I’m asking too much there.

    #5759
    Deku_King
    Deku_King
    Participant

    Well the producer of the Zelda games, Eiji Aonuma has stated that Breath of the Wild and it’s open world style will be the new precedent for Zelda games. To me the only way they can really improve on the BOTW formula is by adding a few things, and let me know if you guys think differently.

    1: Dungeons: Divine Beasts were cool and all and refreshing, but I’m ready to dive back into some dungeons and puzzles with unique bosses at the end.

    2: Return of some key items: The Breakable weapon system didn’t bother me TOO much, but I certainly missed staple items like the Hookshot and regular bombs.

    3: Living World: Like I said, BOTW was refreshing, but I really missed seeing an alive world..meaning Castle town and the like. Ruins are cool but I felt that then entire world was made of ruins…

    #5850
    DiggingMyselfAPipit
    DiggingMyselfAPipit
    Participant

    Concerning your points –
    1: I miss dungeons as well, but my instinct tells me that the Divine Beasts are only a Breath of the Wild or linked game occurrence. I’m sure we’ll see them again.
    2: Actually, I’m less bothered about this point than I thought I would be. I do miss some items, but I don’t feel any compulsion to include them in the formula so much. As for regular bombs… not for me. I prefer what we have, as bomb arrows are the only reason I liked normal bombs in the first place, and the runes do just fine to satisfy my personal needs.
    3: This again seems like a story-specific point. I’m sure that the new game’s world will be very much alive and breathing, not the one we see in Breath of the Wild with a new game.

    My personal improvements to the Breath of the Wild formula would be something along the lines of having a fishing rod and bottles. But that’s pretty much all for me. If you think I’m too easy to please, that’s fair, but really I have no other objections.
    Fishing without a fishing rod is the only thing I find consistently annoying about Breath of the Wild.

    #5856

    I think all 3 points are just specific to BotW. I don’t see them continuing the same formula going forward. In the next game, I don’t see Divine Beasts and everything in ruins. They might also improve the weapon system. I could see them bringing back regular bombs as the bombs in BotW were related to Sheikah technology. We might not see that technology in the next game. Hopefully they do bring back the ability to climb and paraglide. I don’t know if I want to play another Zelda game without those!

    #5857
    DiggingMyselfAPipit
    DiggingMyselfAPipit
    Participant

    I think those points are quite specific to that game as well, and knowing Nintendo they’ll find something to change up in the next instalment big or small regardless.
    An improved weapon system would be great! Though I’ve played quite a lot of Fire Emblem and am used to weapons breaking, I’m hoping that they might have slightly more durability than they have in Breath of the Wild.
    Overall though, I just want a different fun adventure on my Switch, and that’s all I can really ask for, haha
    (Unless they get around to that Minish Cap remake)

    #5908

    If you’re a fan of top-down Zelda games, you should check out Blossom Tales. It is only $15 on the Switch and is basically a 2D Zelda game with a different name. I just finished it and enjoyed the game very much. That one might hold you over for a little while. I think Nintendo might have allowed a copy-cat on their platform to see if a 2D Zelda game would work on the Switch.

    #5909
    DiggingMyselfAPipit
    DiggingMyselfAPipit
    Participant

    You might find this surprising, but in general I prefer the 3-D Zelda games! If it’s on for quite a low price in my country I might check it out, thanks for the tip!

    #6176
    ThereIsNoTriforce
    ThereIsNoTriforce
    Participant

    I actually loved DLC 2 for the same reason I loved the game. I was discovering something new.

    With all due respect to the perfectly valid opinions of others (including Hick), I think the lack of major story theme is not a bad thing with this game. To me, it was about the experience of being there in Hyrule. And while it looked like a cell-shaded/watercolour painting, it was really the first one where I felt like I was there. And I remember the magic of playing the game between March and June and just discovering things, like new landscapes and wondering what was at the tops of mountains. Of course, that experience is gone, as I have covered the whole map now (many times) and, while it’s replayable, that magic is gone.

    What does this have to do with the DLC you ask? Well the same thing applied to the shrines. I remember entering each puzzle shrine and being excited to figure out the solution. Don’t get me wrong; I occasionally see a playthrough online that shows an alternate method of doing something that I had not thought of but otherwise, when playing through the shrines again, I know what to do. Similar with the shrine quests. And the divine beasts. But this opened up that again, there were a whole load of new shrines activated by shrine quests and they all were puzzle shrines. And they were fun to solve. Again, I felt the magic of curiousity.

    As for the first part with the one hit striker thing. I had mixed feelings about it. I rarely used the thing for starters haha. But also I enjoyed the idea that anything could kill you in one hit. Majora’s Mask is your best friend in that challenge. I also cheated and used ancient arrows with the area with all the lizalfos. But it was unique and didn’t last too long (and mercifully respawned you at save points if you died.) I must confess that when I entered the shrine that started off as a test of power and I had to battle that level iv guardian scout, I forgot about the one hit weapon and just used a ton of shock arrows haha.

    The rest was fun and I really enjoyed more dimension being added to the champions (including, Urbosa, my waifu.) Of course, I would have loved a bit more but it was great for what I wanted and kept me occupied for a great deal of time. I also would’ve loved it if we could have gotten three more goddess statue boosts, instead of the one, so that we could have full life and stamina but I guess they didn’t want to make the horned statue obsolete.

    Either way, I loved it and think it was worth my money.

    Except for that one shrine in the one-hit section that had the spikes everywhere. That one can eat a dick!

    #6184
    DiggingMyselfAPipit
    DiggingMyselfAPipit
    Participant

    I second that notion with the spiked shrine! haha
    DLC 2 was a great package for what it’s worth, but it was unfortunate that they used the phrasing “new story” and got presumably people’s hopes up for an event that happened “after Ganon” or such. Personally I would have found this route impractical and what we got in terms of information about the Champions was very satisfactory for me, and made my opinion for characters such as Revali and even Link himself change drastically.
    As you said, most of the experience is yours to make, and I like that about Breath of the Wild. It is done quite well here as well, where the story does not steer you to one place or the other but lets the story unfold as you have decided. I discovered the DLC 2 content in the different regions in a drastically different order than the one I used for the Divine Beasts and got a lot out of that experience.
    It’s easy to leave for another time if you want to, but also if you want to binge-play through the whole thing (like I did) it offers that up to you without the fatigue of doing so. I played all the DLC in one sitting but it still was very enjoyable, and part of the reason for that was all the new information you got about the characters and elements of the story. (which I won’t go into here, tempting as it is)
    Overall, this was a good DLC that rounded out most of the issues I had, whilst also giving me some things I never knew I needed.
    On a completely different note, I’m glad at least one other person forgets things like the one-hit obliterator from time to time. This was the one Zelda game where they gave you a main item, told you how to use it and I totally remembered. My forgetfulness in that area made me pay in blood in Link Between Worlds, where I would completely forget you could go through walls. Or Twilight Princess, when I’d forget I cold turn into a wolf.

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